![]() Phaser.Group is a weird concept, but very powerful. This may be a moot point since V3 is almost here, but if anyone wants to see how it can be done, my whole game is open source. Webpack is great, but hard to use with Phaser 2 OOTB. ![]() TypeScript + VSCode massively improves this experience, by auto-completing functions and adding inline JSDoc info. In fact, the docs on the main website have been outdated by about 4 major releases, and the new docs are ugly and hard to use. USE TYPESCRIPT! One of the worst parts of Phaser is its documentation. Some tips for others based on my experience with Phaser: Richard Davey's dedication to the project and his and the other contributors herculean efforts towards v3.0 have been inspiring to watch. I've really enjoyed following the v3 devlog. ![]() It's mostly feature-complete, but they're still working on docs and preparing for the release (in the few days to a week). On the whole, it's been a great experience.Īctually, I was surprised to see this posted here now, since Phaser 3.0 is not yet out. I've spent the past 6 months building a game using Phaser and TypeScript.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |